Kelly Shipman | Puget Systems https://www.pugetsystems.com/bios/kellyshipman/ Workstations for creators. Sat, 13 Dec 2025 01:09:36 +0000 en-US hourly 1 https://wordpress.org/?v=6.8.3 A Quick Look at Rendering Performance in Windows vs Linux https://www.pugetsystems.com/labs/articles/a-quick-look-at-rendering-performance-in-windows-vs-linux/ https://www.pugetsystems.com/labs/articles/a-quick-look-at-rendering-performance-in-windows-vs-linux/#respond Mon, 15 Dec 2025 16:00:00 +0000 https://www.pugetsystems.com/?post_type=article&p=42459 Do Windows and Linux perform differently when it comes to rendering? We tested Blender and V-Ray on Windows and Ubuntu to see how performance stacks up.

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Rendering Benchmarks vs Reality https://www.pugetsystems.com/labs/articles/rendering-benchmarks-vs-reality/ https://www.pugetsystems.com/labs/articles/rendering-benchmarks-vs-reality/#respond Tue, 09 Dec 2025 19:37:24 +0000 https://www.pugetsystems.com/?post_type=article&p=42282 Rendering benchmarks are great for comparisons, but do they accurately predict render times? We tested real projects across Blender and V-Ray to find out.

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Intel Xeon 6: P-cores vs E-cores for CPU Rendering https://www.pugetsystems.com/labs/articles/intel-xeon-6-p-cores-vs-e-cores-for-cpu-rendering/ https://www.pugetsystems.com/labs/articles/intel-xeon-6-p-cores-vs-e-cores-for-cpu-rendering/#respond Tue, 18 Nov 2025 15:50:21 +0000 https://www.pugetsystems.com/?post_type=article&p=41558 Intel's Xeon 6 server processors come in P-core and E-core variants, so we test two similarly priced models to see which is better for a CPU rendering node.

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Render at Scale: High-Density CPU and GPU Servers https://www.pugetsystems.com/labs/articles/render-at-scale-high-density-cpu-and-gpu-servers/ https://www.pugetsystems.com/labs/articles/render-at-scale-high-density-cpu-and-gpu-servers/#respond Fri, 03 Oct 2025 21:12:20 +0000 https://www.pugetsystems.com/?post_type=article&p=39975 Removing render bottlenecks. High-density servers offer unmatched performance-per-rack, with the flexibility to handle rendering, AI/ML, and beyond.

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Are AMD Threadripper 9000 CPUs Good for 3D Artists? https://www.pugetsystems.com/labs/articles/are-amd-threadripper-9000-cpus-good-for-3d-artists/ https://www.pugetsystems.com/labs/articles/are-amd-threadripper-9000-cpus-good-for-3d-artists/#respond Thu, 21 Aug 2025 19:18:14 +0000 https://www.pugetsystems.com/?post_type=article&p=39491 AMD's Threadripper 9000 and PRO 9000 WX are impressive processors. But are they worth the investment for 3D Artists?

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SIGGRAPH 2025 Through Our Eyes: Highlights and Insights https://www.pugetsystems.com/blog/2025/08/19/siggraph-2025-through-our-eyes-highlights-and-insights/ https://www.pugetsystems.com/blog/2025/08/19/siggraph-2025-through-our-eyes-highlights-and-insights/#respond Tue, 19 Aug 2025 16:19:12 +0000 https://www.pugetsystems.com/?p=39426 We went to SIGGRAPH 2025 to showcase our own demos, connect with industry leaders, and see where technology is heading - but we learned a lot too!

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Are AMD Threadripper 9000 CPUs Good for Unreal Engine? https://www.pugetsystems.com/labs/articles/are-amd-threadripper-9000-cpus-good-for-unreal-engine/ https://www.pugetsystems.com/labs/articles/are-amd-threadripper-9000-cpus-good-for-unreal-engine/#respond Thu, 07 Aug 2025 23:33:06 +0000 https://www.pugetsystems.com/?post_type=article&p=39022 We explore whether AMD's Threadripper 9000 and PRO 9000 WX processors are worth the investment for Unreal Engine professionals.

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NVIDIA RTX PRO 6000 Blackwell Max-Q vs Workstation for Content Creation https://www.pugetsystems.com/labs/articles/nvidia-rtx-pro-6000-blackwell-max-q-vs-workstation-for-content-creation/ https://www.pugetsystems.com/labs/articles/nvidia-rtx-pro-6000-blackwell-max-q-vs-workstation-for-content-creation/#respond Thu, 24 Jul 2025 20:14:56 +0000 https://www.pugetsystems.com/?post_type=article&p=38470 The NVIDIA RTX PRO 6000 Blackwell Max-Q delivers workstation-class performance and can scale in multi-GPU setups for demanding content creation workflows

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Unreal Engine 5.6: Faster Open Worlds, Smoother Animation, Better ICVFX https://www.pugetsystems.com/blog/2025/06/19/unreal-engine-5-6-faster-open-worlds-smoother-animation-better-icvfx/ https://www.pugetsystems.com/blog/2025/06/19/unreal-engine-5-6-faster-open-worlds-smoother-animation-better-icvfx/#respond Thu, 19 Jun 2025 16:36:02 +0000 https://www.pugetsystems.com/?p=37542 Unreal Engine 5.6 brings meaningful upgrades across the board. We review the main points and discus their impacts.

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Unreal Fest 2025: Highlights from Orlando https://www.pugetsystems.com/blog/2025/06/13/unreal-fest-2025-highlights-from-orlando/ https://www.pugetsystems.com/blog/2025/06/13/unreal-fest-2025-highlights-from-orlando/#respond Fri, 13 Jun 2025 18:18:20 +0000 https://www.pugetsystems.com/?p=37456 Unreal Fest 2025 brought developers, artists, and virtual production pros together for a week of cutting-edge sessions, tech demos, and community connection.

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